Camera-Based In-situ 3D Modeling Techniques for AR Diorama in Ubiquitous Virtual Reality
نویسندگان
چکیده
We have been studying an in-situ 3D modeling and authoring system, AR Diorama. In the AR Diorama system, a user is able to reconstruct a 3D model of a real object of concern and describe behaviors of the model by stroke input. In this article, we will introduce two ongoing studies on interactive 3D reconstruction techniques. First technique is feature-based. Natural feature points are first extracted and tracked. A convex hull is then obtained from the feature points based on Delaunay tetrahedralisation. The polygon mesh is carved to approximate the target object based on a feature-point visibility test. Second technique is region-based. Foreground and background color distribution models are first estimated to extract an object region. Then a 3D model of the target object is reconstructed by silhouette carving. Experimental results show that the two techniques can reconstruct a better 3D model interactively compared with our previous system.
منابع مشابه
Comparison of Different Targets Used in Augmented Reality Applications in Ubiquitous GIS
Drilling requires accurate information about locations of underground infrastructures or it can cause serious damages. Augmented Reality (AR) as a technology in Ubiquitous GIS (UBIGIS) can be used to visualize underground infrastructures on smartphones. Since smartphone’s sensors do not provide such accuracy, another approaches should be applied. Vision based computer vision systems are well kn...
متن کاملOverview of Performance and Accuracy of Smartphone Sensors in Augmented Reality Applications
Since incorrect excavations have resulted in extensive and irreparable financial and physical losses, therefore different drillings require having accurate information about the status of the infrastructures. Ubiquitous Geospatial Information System (UBGIS) as a new generation of Geospatial Information System (GIS) can be a good solution to avoid such problems. Augmented Reality (AR) is the ne...
متن کاملOcclusion Handling Method for Ubiquitous Augmented Reality Using Reality Capture Technology and GLSL
The primary challenge in generating convincing Augmented Reality (AR) graphics is to project 3D models onto a user’s view of the real world and create a temporal and spatial sustained illusion that the virtual and real objects co-exist. Regardless of the spatial relationship between the real and virtual objects, traditional AR graphical engines break the illusion of co-existence by displaying t...
متن کاملInternational Symposium on Ubiquitous Virtual Reality 2009
M obile phones are now ubiquitous—recent advances in mobile phone platforms have given them many new user-friendly capabilities, such as taking pictures with a built-in camera, finding locations through GPS, playing audio/video files, rendering hardware-accelerated 3D graphics, and browsing the Internet. These features with augmented reality (AR) technologies also make mobile phones an ideal us...
متن کاملEfficient line and patch feature characterization and management for real-time camera tracking
One of the key problems of augmented reality is the tracking of the camera position and viewing direction in real-time. Current vision-based systems mostly rely on the detection and tracking of fiducial markers. Some markerless approaches exist, which are based on 3D line models or calibrated reference images. These methods require a high manual preprocessing work step, which is not applicable ...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2011